![]() ![]() In Mae's room there's a laptop with a game she can play, entitled Demontower, which delivers a simple little rogue-like adventure. There are also a few distractions available to keep those in control entertained between playing through the story, in the form of mini-game style activities. They will often call back to events in Mae's history and Mae's responses are customisable, allowing the player to shape the stories told for some humorous results. That's not to say there aren't actual 'game' elements here, as Mae can stroll through the town, hopping up onto the power lines and across rooftops to explore, and can interact with the residents. It feels like there's a lot of personal experience and heart been put into this and it makes it something truly memorable. It's not worth spoiling them here and different people will react and associate to different moments, but they will associate. There are certain moments, little connections between silly anthropomorphic animals that hit hard and will stay with the player for a long time after. The writing is heavily hipster (those who collect vinyl despite it being lower quality than digital and drink craft beers based on the names alone will love this - it's this generation's Scott Pilgrim) and the gameplay just feels off at first but it keeps dragging the player back and it's worth coming returning to. ![]() It's more a story to experience than a game to play and, because of this, it's hard to really appreciate it at first. She doesn't help matters, as during her very first few days she manages to upset the law, get involved with some grizzly crimes, and manages to thoroughly embarrass herself among old friends and old flames.Īt its heart, Night in the Woods is a strange take on the old school adventure games. Places she loved are closed people she loved are changed or gone the world has moved on and the safe familiarity she hoped to return to is nothing like she hoped, and her reputation has preceded her. ![]() Mae finds the town she returns to drastically changed. It's a beginning indicative of what's to come. ![]() Instead, she is left to make her way home through the woods and ramshackle remains of closed down locations. She's got back on the last train and is waiting for her parents to come and collect her. Jump to present day and Mae has arrived back in the small town of Possum Springs. Staring out the window, he gazes at the old remains of one of the main rundown parts of town and mutters "This house is haunted." Then, he dies. The game opens with ominous message with some level of customisation, recounting the final moments of Mae's grandfather. Mae has dropped out of college and returned home, now a 20-year old who still acts the teenager, this lone daughter returns not to a huge welcome from a loving family and friends, but instead she finds a world that moved on without her and one where her return is hardly a welcome one. On December 13th, 2017, a major update was released in the game, named Weird Autumn Edition after the song.Mae's return to town is quite the antithesis of "the prodigal son returns" type story. Playing this song can finish two achievements depending on how the player manages, Maestro or Bass Ackwards. It's the second playable song in the game, after " Die Anywhere Else" and before " Pumpkin Head Guy". "Weird Autumn" is a song written by Mae, Bea, Casey, Gregg, and Angus' band. ![]()
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